I’m putting this guide together to give you an easy way to see all the Crystal Surges that give Mutations, and the list of Mutations. I won’t go into detail explaining how Mutations or Custom Abilities work, so check out my Crystal Surges and Custom Abilities guide if you need help with that.
This guide will go over the Crystal Surges and Mutations available in Final Fantasy Explorers including:
Crystal Surge Mutations List - Which Crystal Surges give you Mutations. Mutations Info - What each Mutation does.
Crystal Surge Mutations List
First, I’ll list what mutations you can get from each Crystal Surge. The Crystal Surge is on the left and the Mutations you can get from it are on the right. Below that will be a list that describes what each mutation does.
Slash Affinity - Slash, Death Strike Affinity - Strike, Confuse Thrust Affinity - Thrust, Fog Shot Affinity - Shot, Disable Fire Affinity - Fire, Burn Ice Affinity - Ice, Freeze Thunder Affinity - Thunder, Paralyze Earth Affinity - Earth, Immobilize Wind Affinity - Wind, Sleep Water Affinity - Water, Silence Light Affinity - Light, Slow Dark Affinity - Dark, Blind
Combo Boost - Combo Factor Tonberry Karma - Carnage Factor 1,000 Needles Mode - Critical Power Up Immunity Shock - Poison, Debuff Factor Undermine - Element Resist Up, Element Resist Down Critical Star - Critical Rate Up, Exploit Weakness Bypass Buffs - Remove Ailments, Remove Buffs Giant - Malice Accrual Up, Area of Effect Up Superarmor - P-Defense Up, M-Defense Up Damage Screen - P-Attack Down, M-Attack Down Agony - P-Defense Down, M-Defense Down Physical Breakout - P-Attack Up Magic Breakout - M-Attack Up
Hyper Speed - Haste, Faster Cooldown Hyper Recovery - Recover HP, Regen Angel’s Litany - Float, Reraise Fleeting Dream - Create Image, Multi-hit Rear Strike - Back Attack Eye of Medusa - Stone, Front Attack Megadrain - Absorb HP, Absorb AP Defense Void - Bypass Defense Moment’s Respite - Stop, Duration Up
Top Form - HP Power Factor, Buff Factor Rock Bottom - HP Inverse Factor, AP Inverse Factor Twofold Return - Reflect Stealth - Invisibility, Malice Accrual Down Burst of Resonance - Resonance Boost, Resonance Factor Heightened Trance - Trance Boost Endless Link - Link Ability, Instant Cooldown Supersnipe - Range Up, Range Factor
You don’t have much control over which Crystal Surges come up, so if you don’t see one you want, keep fighting until you do. Monk’s can reset the list of Crystal Surges by healing allies with Chakra, so other Jobs might also be able to do that.
Many of these give a chance for the effect, so you might need to stack multiple Mutations before it is helpful.
Mutations Info
I’m going to separate all the Mutations into categories below.
Status Ailments
Death - Chance to instantly kill Confuse - Reverses movement Fog - Prevents use of Physical abilities Disable - Prevents all actions except movement Burn - Inflicts damage over time and reduces P-Defense and M-Defense Freeze - Prevents all actions Paralyze - Prevents all actions except movement and reduces movement speed Immobilize - Stops all movement Sleep - Stops all actions and target awakens when hit Silence - Prevents use of magical abilities Slow - Reduces movement speed Blind - Reduces the accuracy of all attacks Poison - Inflicts damage over time and reduces P-Attack and M-Attack Stop - Prevents all actions
Elemental and Damage Type
Fire - Adds Fire damage to the ability Water - Adds Water damage to the ability Ice - Adds Ice damage to the ability Wind - Adds Wind damage to the ability Thunder - Adds Thunder damage to the ability Earth - Adds Earth damage to the ability Light - Adds Light damage to the ability Dark - Adds Dark damage to the ability Slash - Adds Slash damage to the ability Strike - Adds Strike damage to the ability Thrust - Adds Thrust damage to the ability Shot - Adds Shot damage to the ability
Stat Changes
Critical Power Up - Increases how much damage your critical hits deal
Critical Rate Up - Increases your chances of getting a critical hit
Element Resist Up - Increases resistance to Elemental attacks, making them deal less damage to the target
Element Resist Down - Decreases the target’s resistance to elemental attacks, making them take more damage from them
Malice Accrual Up - Increases how much Malice you get from monsters, making them more likely to attack you
Malice Accrual Down - Decreases how much Malice you get from monsters, making them less likely to attack you
Area of Effect Up - Increases the radius of your area of effect abilities
P-Defense Up - Increases the target’s P-Defense, causing them to take less physical damage
P-Defense Down - Decreases the target’s P-Defense, causing them to take more damage from physical attacks
M-Defense Up - Increases the target’s M-Defense, causing them to take less magic damage
M-Defense Down - Decreases the target’s M-Defense, causing them to take more damage from magic attacks
P-Attack Up - Increases the target’s P-Attack, causing them to deal more physical damage
P-Attack Down - Decreases the target’s P-Attack, causing them to deal less physical damage
M-Attack Up - Increases the target’s M-Attack, causing them to deal more magic damage
M-Attack Down - Decreases the target’s M-Attack, causing them to deal less magic damage
Buffs, Heals, Etc
Combo Factor - Increases damage based on how many hits you have in the current combo
Carnage Factor - Increases damage based on how many monsters you have killed during the quest
HP Power Factor - The more health you have, the more damage you do
HP Inverse Factor - The less health you have, the more damage you do
AP Inverse Factor - The less AP you have, the more damage you do
Buff Factor - The more buffs you have, the more damage you do
Debuff Factor - The more debuffs the enemy has, the more damage you do
Exploit Weakness - Causes extra damage when you attack an enemy’s weak spot
Remove Ailments - Removes one status ailment from the target
Remove Buffs - Removes one buff from the enemy
Haste - Increases movement speed and AP recovery
Faster Cooldown - Decreases the cooldown of abilities
Instant Cooldown - Chance of instantly finishing the ability’s cooldown
Recover HP - Chance to recover HP when the ability is used
Regen - Chance to give HP over time when the ability is used
Float - Chance to grant Float, causing target to avoid terrain effects
Reraise - Chance to grant Reraise, causing the target to automatically revive upon death
Create Image - Chance to create image of yourself, causing one attack to miss you
Multi-hit - Increases the number of hits an ability does
Back Attack - Causes extra damage when attacking behind a target
Front Attack - Causes extra damage when attacking in front of a target
Absorb HP - Chance to absorb HP when attacking
Absorb AP - Chance to absorb AP when attacking
Bypass Defense - Causes the ability to bypass a percentage of the target’s defense
Duration Up - Increases the duration of an ability
Reflect - Reflects magic attacks
Invisibility - Turns invisible, causing target to not gain malice when attacking
Resonance Boost - Causes ability to create more resonance
Resonance Factor - Increases damage based on how much resonance you have
Trance Boost - Causes ability to fill up more of the Trance gauge
Link Ability - Allows you to cancel current ability’s animation into the linked ability for increased damage and speed
Range Up - Increased distance ability travels
Range Factor - Increases damage based on how far the ability travels
That wraps up my guide on Final Fantasy Explorers Mutations and Crystal Surges. Let me know if you have any questions and check out my Beginner Tips and Tricks for more help!