In this guide, I will go over the basics of the Blue Mage job, describe the play styles, give an example of a build, and more. Check out my Beginner Tips and Tricks for more help with the game.
This guide will go over everything about the Blue Mage Job in Final Fantasy Explorers, including:
Blue Mage Basics - Everything you need to know when deciding whether or not to play Blue Mage. Blue Mage Ability Build - An example build that I use for Blue Mage and why I use it. Blue Mage Job Mastery - What you need to complete the Mastery Trials: Blue Mage quest and what you get for doing it. Blue Mage Job Equipment - What materials you need to craft the Blue Mage-Only gear and how to get them.
Blue Mage Job Basics
You unlock Blue Mage by defeating 750 monsters. Their unique ability is called Premeditation, and it will nullify an attack to raise your P-Attack and M-Recovery.
Their passive is Learning, and this is how you will get all of the Blue Mage Abilities. To learn a monster’s ability, you must let them use it, then defeat them. It is easier to do this while alone so no teammates or monsters kill them. Check out this micahdraws reddit post for info on how to learn each Blue Mage ability.
After it says you can learn the Blue Mage ability, just go to the Central Crystal and buy it from the Blue Mage tab. All Blue Mage Skills are free to learn, but not to mutate.
Blue Mage Ability and Mutations Build
I’m going to give you the build I currently use for Blue Mage and describe why so you can get a good idea of one of the ways you can play Blue Mage. If you need info on mutations and how to get each one, visit my Mutations and Crystal Surge Reference List.
Left Abilities
X - Premeditation Suggested Mutations - Stat buffs, Regen, Create Image Y - Magnetic Storm Suggested Mutations - Multi-hit A - Fire Breath Suggested Mutations - Elements, Status Ailments, Link Ability B - Aqua Breath Suggested Mutations - Elements, Status Ailments, Link Ability
Right Abilities
X - Grand Delta Suggested Mutations - Carnage Factor, Combo Factor Y - White Wind Suggested Mutations - Recover HP, Create Image A - Mighty Guard Suggested Mutations - Haste, Stat buffs, possibly instant cooldown
B - Empty
Even if you aren’t using physical attacks or healing, Premeditation is always good to have. It is the class ability, so it doesn’t cost any load and it completely nullifies an attack.
Fire Breath and Aqua Breath are elemental attacks, and help a lot when status ailments are added. Adding elements can power up the existing ones – or give you some that aren’t covered, like Earth or Wind. Freeze is amazing to have on any of them. If you can get any links between them, they get powered up even more and lower the delay.
Magnetic Storm is a Thunder elemental attack and hits multiple times, so Multi-hit is helpful.
Grand Delta is a hard-hitting magic attack and it bypasses defense. White Wind heals over time as long as you stay in the area. It is based off the caster’s current HP, so it is not good to use when low on HP. This is best used when in a group and other people need healing.
Mighty Guard increases P-Defense, M-Defense, and grants Float. You can get mutations to grant more stat buffs, then instant cooldown for a chance to use it more often. I don’t have an 8th ability, because there isn’t enough load to add any others.
Blue Mage Job Mastery
When you complete 10 quests as a Blue Mage, you can do the Mastery Trials: Blue Mage quest. You must use the Yielding Sands Crystal Surge, then go inside the cyclone to defeat the Gigantuar to complete the quest.
Completing this will do multiple things:
Allows Blue Mage to dual wield Allows Blue Mage to equip swords and artillery Increases max HP and AP for Blue Mage Gives Blue Mage Guide
The last part is an item used to craft gear that only the Blue Mage Job can equip.
Blue Mage Job Equipment
All of the Blue Mage Only equipment start with the word Blue. There are pieces for Head, Torso, and Legs. Besides the unique look, Job specific gear adds 5 to your max ability load and takes away 1 from the base equipment trait for each piece. This gives you a total of 15 extra Load.
They all require the same types of materials, but torso uses more. Below is a list of the materials needed and where to get them.
Blue Mage Guide - Completing Mastery Trials: Blue Mage quest. Amount Needed: 1 for each piece, total of 3. Attacker Claw - Drops from Forfex Attackers, located in Jailune Sandsea. Amount Needed: 1 for each, total of 3 Icedrake Talon - Drops from Blue Dragons. Amount Needed: 2 for each, total of 6. Magic Droplet - Random from gathering mist spots. Amount Needed: 3 for Head and Legs, 4 for Chest, total of 10.
If you have the Dragoon-only 6* quest, Dragon Soul, that’s the best place to farm Icedrake Talons. Just land in Maxine Ravine, kill the Blue Dragons, take the loot, then end the mission. You can also do the Mastery Trials: Dragoon quest, or A Legendary Knight Quest.
This is it for my guide on Blue Mage in Final Fantasy Explorers. Let me know if you have any questions or suggestions!